Sunday, April 14, 2013

Dev Log 3 - We're alive!

Hello everyone. I want to start off by saying I deeply apologize for not updating on IndieDB. I've been busy and never got around to it. That's not to say I haven't been updating the game. I have a few updates I wanted to share! I've also updated the game description and summary, so be sure to check that out. In other news, I'm thinking of submitting Dark Moonlight to IndieCade. If you have any comments or questions, feel free to ask!

Gameplay 9

SInce our last update here, I've added numerous new things. I finished Ryoko Castle and started ACT 2 of the storyline. This time, Kiyoshi's dreams get even deeper as you end up in Kimiwarui Town. Every RPG needs a scary town. Pokemon has Lavender Town, and Dark Moonlight has Kimiwarui Town. A small market town said to be haunted by ghosts of the people who have fallen to Kai Ito. This also marks the start of the 13 Disapora. The 13 Disapora are the disciples of Kai Ito who are sent to defend him after he goes rougue due to your encounter with him at Ryoko Castle. The 13 Disapora hold the key to reality, therefore you must defeat them in order to escape your nightmares and return to normal. But that may not be the case, as everything that happens to Kiyoshi seems almost hyper-realistic. This town leads up to the findings of a certain person's suicide, and why he or she did it. Was it to warn Kiyoshi of the impending dreams? 

Menu Art


If you want updates as soon as they happen, be sure to follow me on Twitter, you can also track Dark Moonlight on IndieDB. If you have any questions regarding Dark Moonlight and its development, feel free to ask me on Twitter or on IndieDB and I'll try to reply as soon as I can. All feedback is appreciated and greatly helps Dark Moonlight get finished quicker when I know that people are liking the game and helping me fix bugs and glitches, as well as giving us their ideas and suggestions for the game. Have a great day!

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Thursday, March 7, 2013

Dev Log #2 - New updates, redesigned menu, and more!


Welcome to Dark Moonlight! An adventure RPG based around a particular young fighter who's trying to undo the damage caused by his father's past-reign of terror in the island of Sasayai(Uninteresting, maybe). Today, I'm going to update you on evrything I've added and changed since our last update plus I'll reveal some new features. And without me rambling on any more, let's get started with what I have to talk about. 
New features
First off, I added the first major conflict you have with Kai Ito. After you complete Ryoko Town, you'll eneter upon the courtyard of Ryoko Castle, one of Kai Ito's many fortresses. Once you enter the courtyard, you are confronted by Kai ito and his men on the roof. After some chit-chat, he taunts you to come inside. Once you enter the actual castle, you'll find that it is crawling with Kage Troop grunts, along with some random encounters of blobs and bats. While inside, you will need to find the 3 Cintrol Keys in order to move on to the next task. These are scattered around the castle, so be watchful. Once you defeat all of the enmies and obtain all 3 Control Keys, you can head up to the rooftop and finally confront Kai Ito. The rest is secret, you'll just have to wait. 
I've added in pubs to most areas, which can be found near Inns. These pubs will be like any other, the bartender will sell you alcohol even though Kiyoshi is underage(Note: I do not condone nor endorse underage drinking). However, consuming the drinks you buy from pubs will afflict you with certain status aliments that may last into a battle. They will also drain HP. You can enter the backrooms of these pubs and find some hidden documents useful to the story. Do note that when you enter the backrooms, you can not reenter the pub from the same door you came into the backroom with. You must exit out the backdoor and reenter from the frontdoor. Other than that, that's all I've updated.
New features
Along with some new features, I updated the menu from the basic RMVXA menu to a more interactive one. I did this using Nicke's Menu Delux script(which can be found here). It adds a few new options such as spells, collected items counter, step counter, game time, battle count, and more. It also has a quicksave and quickload function. This adds more interactivity aside from the basic menu.
New features
Up next, I'll work on adding a quests system were you can take up quests in order to gain EXP and items, along with gold and other things. Some of these quest will affect the story, so they will play an important role in the game.

Changelog:

  • Added optional tutorial level
  • Added treasure chests and hidden items
  • Removed Formation option in menu
  • Allowed free-saving
  • Enemies may drop items 
  • Added Kage Troop
  • Added hunger & thirst meter
  • Ability to be robbed in your sleep
  • On-map enemies created
  • Season and Night-Day Cycle added
  • Four Elemental Spirits appear
  • Nati Usuguri tells her true story
  • Ryoko Town added
  • Ryoko Castle added
  • More story content
  • Updated menu
  • Added pubs and hidden items
  • Added letter and book entries
  • Johnny Law catches up to you...

If you want updates as soon as they happen, be sure to follow me on Twitter, you can also track Dark Moonlight on IndieDB. If you have any questions regarding Dark Moonlight and its development, feel free to ask me on Twitter or on IndieDB and I'll try to reply as soon as I can. All feedback is appreciated and greatly helps Dark Moonlight get finished quicker when I know that people are liking the game and helping me fix bugs and glitches, as well as giving us their ideas and suggestions for the game. Have a great day!

Follow our blog to get updates as soon as they happen!
Dark Moonlight
Help us rise in popularity!

Follow us on Twitter Dark Moonlight 
Follow us on Twitter, track us on
IndieDB, and Subscribe to us on Youtube!